![]() Capcom's MT Framework game engine has earned its Multi-Threaded (MT) name with this release. Anyone who has a relatively modern quad-core, or higher, with Hyperthreading or SMT, will have no problems staying above 60FPS, assuming that they have enough graphics horsepower. We go into a lot more detail regarding CPU loads in our "Core Scaling" page, though it is safe to say that users of fast quad cores shouldn't run into many issues. We can conclude that the game can make heavy use of modern processors, with our quad-core systems often sitting between 70 and 100% loads on individual cores, while also being able to distribute game loads reasonably evenly to every thread on out 8-core Ryzen 7 1700X. While certain aspects of the game, like its lack of Ultra-Wide monitor support and its use of radial menus in some areas ( which is not great for keyboard/mouse users) are annoying, Monster Hunter: World remains on the reasonable side of the PC port spectrum.īefore launch, some early players of the game reported high CPU utilisation, leaving many curious about how the game would run on low-end PCs. ![]() Even with more advanced PS4 Pro and Xbox One X consoles, 60FPS remains unachievable, which means that PC users will likely need to make a few compromises to play the game at a stable 60+ FPS framerates.Īs a console port, PC gamers will be glad to know that Monster Hunter: World features an unlocked framerate option and is fully playable with keyboard and mouse. On Standard PS4 consoles, Monster Hunter: World runs at around a resolution of 1080p at framerates that are often below 30FPS, presenting users gameplay that would be considered sub-par for most PC user. ![]() This fact is unsurprising, given the title's performance on PS4 and Xbox One, though it is clear that many PC gamers expected better from the game's PC release. There is no getting around it, Monster Hunter: World is a demanding game on PC.
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